I am a 26 years old software developper in love with game design and video game programming. I live in Nantes (France), I studied software engineering and I now works as developer in a service company. If you are interested in my professionnal skills, please head to my resume (fr).
Here are my projects, feel free to ask me anything at firstname.lastname@example.org .
This game emphasis narration and will bring you to a minimalist world that may not be exactly what it seems... discover the truth behind, illustrated with normal mapped pixel art.April 2013 - Video Game (48h Game Jam)
Come to experiment a new Loot system based on your actions only. Discover how to unlock powerfull weapons that no one succeeded to create before, and smash an army of... You!
This game is originally an entry for the Ludum Dare 25 (#ld48) Game Jam. Theme : "You are the villain".
Symbiose is a turn by turn game where you play a human village fighting against fast expanding vegetation. Discover your tools and play with plant evolution to discover technologies that will allow you to live peacefully with nature.October 2012 - Video Game (48h Game Jam)
Inspired from virology and expansion programming, this game is about planning a strategy to conquer a small territory and keep the most part of it. Try different strategies and watch your settler and his apprentices acting the way you descided.April 2012 - Video Game (48h Game Jam)
Pastwatch is a crossover between Civilization and Guitare Hero. As Pastwatch, an international institute from the future, you have the power to prevent past events from happening. After you prevented Cristoforo Colombo from discovering america, you now work to maintain international equilibrium between civilizations from 15th to 22th century.October 2011 - Video Game (48h Game Jam)
Never Lose Rope is my first game as a self-employed person. This game is a 6 months full-time programming and designing work. It was sold on flashgamelicense.com to an editor who runs the game since then.June 2011 - Video Game (Self-employed)
This document is entitled "Echanges de données dans un jeu multi-joueur temps réel." wich means "Data transfers in multiplayer real-time video games".
It's my master's thesis (in french) about optimizing video game networking. The summary (fr) and an overview (en) are available on the project page. Please contact me if you wish to get a copy of the document.
Comtes et Conquêtes is a turn per turn strategy and diplomacy online game by Asyncron Games. I completelly reworked the flash client of this game during my studies last training session (6 months).August 2010 - Video Game (Training session - Asyncron Games)
Objectif Batiment Zen is a serious game realized by Succubus Interactive and Asyncron Games for "Les professionnels du batiments".
I worked on this project as co-developper on several parts : graphic integration, initial menu interface, in-game shop, interface bubbles, game loader and some others small parts.
I made this demo to test APE physics engine capabilities.
This demo allow you to place rounds, squares and wheels and link them together to make objects like cars or pendulum. Thoses elements are them moved by the physics and you can interact with them using mouse or keyboard for wheels.
This game is a copy of the popular puzzle game "Lights out" made using Microsoft Excel Visual Basic Application (VBA).
The goal in each puzzle is too light out every cell with the following constraint : when you change a light state, near cells change state too.
The software include a level editor and and automatic solver for custom levels.