Never Lose Rope

Context: Self-employed Type: Video Game
Play Never Lose Rope


Never Lose Rope is my first game as a self-employed person. This game is a 6 months full-time programming and designing work.

It was sold on to an editor who runs the game since then.

I searched for collaborators to work with me on this project, I finally worked with Jonh Ingemi, an american game designer who helped me mostly with level design, and Brad Freeman, a young UK music composer for the in-game musics and ambiant.


  • Actionscript 3
  • Pushbutton engine
  • FlashDevelop
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